Tales of Symphonia

Invisible enemies
The mute speaks
Looking outside of the map




Invisible enemies
Submitted by: Andydark of CGS
Exciting-ness scale: 4? out of 10
Does it work? --> Unconfirmed. Please tell us if it works.

In the renegade base after the Tower of Salvation, there is a thing that makes the Sorceror's Ring into a Radar. When you enable the radar, enemies turn invisible. Use the radar just as an enemy collides with you. After the battle, you will get a green screen, and then the game returns. The radar will seem to have not activated due to the lack of green tint. All enemies will be invisible.


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Sorry... no screenshots (we don't own this game yet). We would appreciate it if you could send us some!




The mute speaks
Submitted by: Thor
Exciting-ness scale: 3? out of 10
Does it work? --> Unconfirmed. Please tell us if it works.

Play the game as normal, but don't go inside the Church of Martel in Palmacosta yet. After Colette loses her voice, go back to Palmacosta as soon as possible. Talk with the preacher, and Colette should just give a random series of "..." like she's supposed to. Now when you walk out, Colette will be talking about the imposters, even though she is "mute."


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Sorry... no screenshots (we don't own this game yet). We would appreciate it if you could send us some!




Looking outside of the map
Submitted by: Thor
Exciting-ness scale: 1.5 out of 10
Does it work? --> Confirmed. It works.

Go to Fooji mountains at any point of the game. Now, near the entrance you should see a large rock (there is a treasure chest behind it). Walk behind it, and hug the wall. At the top right corner of the screen, you should see untinted blue, showing that it isn't supposed to be there. This happens because the background to every map is blue.


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Check out that mysterious blue corner

Thanks so much to Thor for sending us this photo!