Mario Kart: Double Dash!!

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Stuck in midair with a Thwomp
Make Lakitu shake
Stuck in flying position
Through the pipe
Stuck swaying




Stuck in midair with a Thwomp
Submitted by: Derek of CGS
Exciting-ness scale: 4 out of 10
Does it work? --> Confirmed. It works.

In Bowser's Castle, as any player with any kart, go to where there's a thwomp and wait. Have a second person get a spiny shell and fire it far from where he is. Now, have the first person get smashed by the thwomp when the spiny shell is about to hit him. If you can time it right, the first person will get hit with the spiny shell when the thwomp is about to raise up. If done correctly, he will be stuck to the bottom of the thwomp and partially through it. He won't fall off it until he gets large again. If the spiny shell doesn't hit you when the thwomp is on you (so the thwomp would be raised up), you will float above the thwomp for a couple seconds until you get large again.


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Squished people floating in the air
Now they're in the thwomp, so you can't really see them




Make Lakitu shake
Submitted by: Derek of CGS
Exciting-ness scale: 1 out of 10
Does it work? --> Confirmed. It works.

On Luigi's Circuit, after the first big turn, go back to where the fence and the wall meet by the river. If you are facing the wrong way, Lakitu will come up as usual but if you get close to the wall, the game will start to slow down and lakitu will shake rapidly.


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Screenshots not necessary.




Stuck in flying position
Submitted by: Zanto
Exciting-ness scale: 2 out of 10
Does it work? --> Confirmed. It works.

To do this, you must be paired up with a human partner. At Rainbow Road or Luigi's Circuit 2, 150cc or higher, do a Double Dash off the starting line. While that boost is still in effect, hit the jump boost (at 50 or 100cc the dash wears off before you reach the boost). When you land, the back player will stay in his flying position until you fall off, you get hit by an item, you use an item, or you go on the elevator.


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Screenshots not necessary.




Through the pipe
Discovered by: Derek of CGS
Exciting-ness scale: 2 out of 10
Does it work? --> Confirmed. It works.

Usually on Rainbow Road, if you fall off the road circling the tall pipe with the zippers you hit it. But there's one spot where you can go through it. Before you hit the first zipper, get close to the left side of the track and do a power slide off the track. You will go right through the pipe and hit something inside of it.


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Start your slide where the arrow is.
Thanks to Derek for the above screenshot.
Here's Birdo and Baby Bowser sort of going through the pipe




Stuck swaying
Discovered by: Jesse of CGS
Exciting-ness scale: 6 out of 10
Note: This requires the use of an Action Replay
Does it work? --> Unconfirmed. Please tell us if it works.

Have the "Press Z to jump" Action Replay code on. Load up MK: DD and play the Donkey Kong level (the last level in Star Cup). Now, when you get to the cannon, press Z to jump and hold it while going up the mountain. One would think you'd go higher, but actually, it slows you down. When you get to the part of the level where you land, instead of landing, you just start swaying back and forth permanantly. You have to quit to get out of it.


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Sorry... no screenshots (we don't own this game). We would appreciate it if you could send us some!


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